Rock band 2 drums: Hands on

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Re: Rock band 2 drums: Hands on

Post by Exodist on Wed 17 Sep 2008 - 21:51

Elmand wrote:That video has already been proven to exaggerate. Theyre quite unreliable, but its to be expected, ill be surprised if there aint faults with the GH4 kit.


Exaggerated? I don't really think so. It just depends on if you get a good kit I guess. Almost every instrument has its faults, ranging from all Guitar Hero controllers (bar the excellent original SG) to the Les Paul, and all the instruments for Rock Band (by the way, is it true the strum bar is made of rubber? I heard it was apparently). Either way, of course the GHIV drums will have problems. Im not trying to say GHIV is better or anything, I just found the video amusing considering it clearly shows the batteries coming loose and the pads fucking up at the end. No game instrument can be perfect. Im just gonna stick with the Rock Band 1 drums (when I get them fixed).

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Re: Rock band 2 drums: Hands on

Post by D_C on Thu 18 Sep 2008 - 13:58

I saw some official Rock Band pad silencers in Game yesterday. I'm considering getting them.

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Re: Rock band 2 drums: Hands on

Post by Elmand on Thu 18 Sep 2008 - 17:08

D_C wrote:I saw some official Rock Band pad silencers in Game yesterday. I'm considering getting them.


Don't, they contribute towards pad misses.

@Exodist - Everything is prone to problems, however that guy did exaggerate, there were places that weren't pad misses and were due to his lack of natural rhythm.

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Re: Rock band 2 drums: Hands on

Post by Exodist on Thu 18 Sep 2008 - 18:30

Elmand wrote:
D_C wrote:I saw some official Rock Band pad silencers in Game yesterday. I'm considering getting them.


Don't, they contribute towards pad misses.

@Exodist - Everything is prone to problems, however that guy did exaggerate, there were places that weren't pad misses and were due to his lack of natural rhythm.


He explained the who sync issue though, and he does have videos of him gold staring songs on RB1, which weren't funny in sync. Also, you could clearly see during a drum fill 3 notes were getting activated at once.

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